Видео с ютуба Server Reconciliation Unity

Simple Client Prediction & Reconciliation || Unity Netcode Tutorial

Unity Netcode Lag Compensation using Extrapolation

Unity Netcode — 100% авторизованный сервер с клиентским прогнозированием и согласованием

Master Server Authority with FishNet in Unity: A Comprehensive Guide

Unity Multiplayer, Photon Fusion in 20 Minutes (Client-Host)

Unity Netcode For Gameobject - Client Reconciliation

Server - Reconciliation fail

Server - Reconciliation
![How To Do Client Prediction [Unity Tutorial/C#]](https://ricktube.ru/thumbnail/TFLD9HWOc2k/mqdefault.jpg)
How To Do Client Prediction [Unity Tutorial/C#]

Server Authoritative Movement, Unity Multiplayer with Fish-Networking

Hello Fusion FPS - Part 1 (client prediction, server reconciliation, lag compensation)

Implementing Server Rollback(Lag Compensation) | Drone Wars 2.0 Multiplayer Indie Game Devlog 6

Client Side Prediction/Server Reconciliation - Unity Tutorial

Server authoritative movement with client side prediction and server reconciliation framework

Unity Mirror Server Authoritative Movement Example

Experimenting With DOTS in Unity & Exploring Server Architecture | Unity Multiplayer Game Devlog #18

FPS networking in Unity3d - Prediction/Reconciliation

Server reconciliation test

Player with server reconciliation. server tick rate: 6

Server reconciliation example